Pricing for Board Game Balance Testing
Pricing depends on game complexity, player count range, component volume, number of test questions, and whether retesting is needed after changes. Most projects fall into one of the packages below.
Starter Diagnostic
For early prototypes, narrow balance questions, or one player-count scenario.
- One focused balance question
- One main player-count scenario
- Short findings report
- Recommended next test
Core Balance Report
For serious prototypes, pre-publisher review, or pre-crowdfunding development.
- Multiple player counts
- Core balance metrics
- Strategy and pacing review
- Component usage analysis
- Endgame pressure review
- Recommended changes
Publisher Readiness Review
For polished games, studio review, crowdfunding preparation, or publisher submission.
- Full balance review
- Multiple scenarios
- Rule and component stress testing
- Patch comparison
- Executive-ready report
- Optional retest cycle
Iterative Retest Cycle
For comparing a changed version against an earlier build after rule, cost, scoring, or component changes.
- Before and after comparison
- Focused patch testing
- Change impact summary
- Recommended follow-up tests
Why pricing is scoped
A lightweight card game and a large asymmetric strategy game should not be priced the same. Scope depends on the number of player counts, factions, components, rule branches, win paths, and balance questions being tested.
Stripe payment handling
Payments are handled after the scope is confirmed. Most projects start with a request review form, followed by a Stripe invoice or payment link for the approved scope.
