How the Balance Review Process Works
The process converts your current rulebook and game materials into a structured simulation-backed balance review. The result is a practical report that identifies what is likely working, what is likely breaking, and what should be tested next.
Submit your game materials
Send your rulebook, cards, components, player aids, scoring rules, and your biggest balance concerns.
Define the balance questions
The review is scoped around the player counts, factions, cards, strategies, or win paths you are most worried about.
Build the test model
Your game is converted into a structured simulation model focused on the questions that matter most.
Run iterative stress tests
Different player counts, seats, strategies, rule variants, and balance patches are tested at volume.
Deliver the report
You receive a clear report showing what is working, what is breaking, and what should be tested next.
Retest after changes
After changes are made, the new version can be compared against the prior version.
The best time to test
We do not need your game to be finished. In many cases, the best time to test is before the design is locked, the art is final, or the crowdfunding campaign is scheduled.
What simulation can and cannot do
Simulation can help identify mathematical, strategic, pacing, and structural risks. It cannot replace human judgment about fun, table presence, theme, emotional feel, or usability. The strongest process uses simulation before and between human playtests.
