Frequently Asked Questions
Common questions about board game balance testing, near-human simulation reports, confidentiality, materials, and project scope.
Does this replace human playtesting?
No. Human playtesting is still required for fun, theme, clarity, table presence, and emotional experience. Simulation testing helps find balance risks earlier so human sessions are more productive.
Can you test unpublished games?
Yes. Unpublished games are the main use case. NDA review is available.
What materials do you need?
At minimum, we need the rulebook, component list, scoring rules, setup rules, and current balance concerns. Card lists, spreadsheets, player aids, and playtest notes improve the review.
Can you test card games?
Yes. Card games, deck-builders, engine-builders, drafting games, tableau builders, and strategy card games are strong fits.
Can you test asymmetric games?
Yes, but asymmetric games usually require a larger scope because factions, powers, and player count combinations need separate review.
How many simulated games do you run?
The number depends on the scope. The report is designed around confidence and decision value, not a fixed public number.
Do you provide exact rule changes?
Yes. Reports include recommended changes where the data supports them. Some findings may recommend additional testing instead of immediate changes.
Can you compare two versions of my game?
Yes. Version comparison is one of the strongest use cases. This is useful after changing costs, card effects, scoring, player powers, or endgame triggers.
Can you help before crowdfunding?
Yes. A balance report can help find issues before reviewers, backers, or publishers encounter them.
Can publishers use this to evaluate submitted games?
Yes. Publishers can use the process to identify balance risk before deeper development investment.
